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Allied

 

Allied Countries:

America
Korea
France
Germany
Britain

Hero side:
Einstein

Infantry

Units

Buildings

Super Weapons

 

Infantry

Allied GI

The GI is the basic infantry unit for the Allied Army. He can deploy to increase his range and firepower

 
Strength
  125
Armour
None
Cost
200
Primary Weapon
M60
Prerequisite:
Allied Barracks

 

Allied Radio Engineer

An Engineer can be used to capture neutral or enemy buildings on the battlefield, he can also repair friendly structures. The Special skill of the allied engineer is the ability to detect nearby stealthed units. He also has increased sight.

 
Strength
  115
Armour
None
Cost
500
Special
Has Sensors
Prerequisite:
Allied Barracks

Allied Attack Dog

The Allied attack dog can detect disguised units. When attack dogs acquire a target, they will run it down, and kill it.

 
Strength
  100
Armour
None
Cost
200
Primary Weapon
Bite
Prerequisite:
Allied Barracks

Allied Guardian GI

The Guardian GI carries an M60 like the GI, however when deployed, he uses a Missile Launcher.

 
Strength
  100
Armour
None
Cost
400
Primary Weapon
M60
Secondary Weapon
Missile Launcher
Prerequisite:
Allied Barracks

Allied Rocketeer

The Rocketeer is a soldier equipped with a rocket Jetpack and a gun.

 
Strength
  125
Armour
None
Cost
600
Primary Weapon
20mm
Prerequisite:
Allied Barracks, Radar

Allied Spy

Spies can Disguise themselves as enemy units. When they enter enemy Buildings they can Steal money, or capture secrets

 
Strength
  100
Armour
Flack
Cost
1000
Primary Weapon
Disguise
Prerequisite:
Allied Barracks, Allied Basic Technology Laboratory

American Navy Seal

The navy seal has a powerful gun that is also rapid firing. They also have C4 that they can use against Vehicles and Buildings, and they can swim.

 
Strength
  125
Armour
Flack
Cost
1000
Primary Weapon
MP5
Secondary Weapon
C4
Prerequisite:
Allied Barracks, Radar, (America)

Chrono Legionnaire

These guys have a portable chrono device, which allows them to teleport around, as well as giving them the ability to erase things from existence, with a weapon known as a Chrono Eradicator.

 
Strength
  125
Armour
none
Cost
1500
Primary Weapon
Chrono Eradicator
Prerequisite:
Allied Barracks, Allied Basic Technology Laboratory

Allied Sniper

The Allied sniper unit can hide a great distance from its target, and take out infantry with great accuracy.

 
Strength
  125
Armour
none
Cost
600
Primary Weapon
Sniper Riffle
Prerequisite:
Allied Barracks, Radar

British Sniper Elite

The British sniper unit can hide a great distance from its target, and take out infantry with great accuracy, he can also deploy into a laying down position to increase his range and rate of fire.

 
Strength
  125
Armour
none
Cost
600
Primary Weapon
Sniper Riffle
Prerequisite:
Allied Barracks, Radar, (Britain)

Tanya

Tanya Adams is the Primary allied hero unit. She is a skilled marksman, and is armed with plenty of C4. She can also swim.

 
Strength
  200
Armour
Flack
Cost
1500
Primary Weapon
Pistols
Second Weapon
C4
Prerequisite:
Allied Barracks, Allied Basic Technology Laboratory

Billy Smithson

Billy is a secondary hero unit and is armed only with a single weapon, but this small gun is very powerful.

 
Strength
  200
Armour
Flack
Cost
1500
Primary Weapon
Plasma Gun
Prerequisite:
Allied Barracks, Allied Advanced Technology Laboratory

Einstein

Albert Einstein the scientific genius is a secondary hero unit. He is armed with is own invention based on light and heat deflective technology. He will shoot heat bursts at infantry, and Prism lasers at units and buildings.

 
Strength
  200
Armour
none
Cost
1500
Primary Weapon
Einstein's Mirage Gun (New)
Secondary Weapon
Einstein's Prism Gun (New)
Prerequisite:
Allied Barracks, Allied Advance Technology Laboratory

Units

 

Buildings

Construction Yard

The Allied Construction Yard is required to build all allied structures.

 
Strength
  1000
Armour
Concrete
Cost
3000
Power
N/A
Deploys From / Into
Allied MCV
Prerequisite:
N/A

Allied Power Plant

This is the primary source of electricity required to keep your base running efficiently.

 
Strength
  800
Armour
Wood
Cost
800
Power
+200
Upgrades
1x Over Burner
Prerequisite:
Allied Construction Yard

Power Plant Upgade

An exhaust filtration and afterburner device that modifies the allied power plant to lose less heat, producing more power.

 
Cost
  250
Power
+150
Prerequisite:
Allied Construction Yard

Allied Barracks

The Allied Barracks provides a training area for your troops.

 
Strength
  500
Armour
Steel
Cost
500
Power
-10
Spy-able
Train Veteran Infantry
Prerequisite:
Allied Construction Yard, Power

Allied Ore Refinery

An Ore Refinery is required to deposit and refine the raw gold and gems mined from the battlefield for conversion into much required money.

 
Strength
  1000
Armour
Wood
Cost
200
Power
-50
Spy-able
Steal 50%
Prerequisite:
Allied Construction Yard, Power

Allied War Factory

This is the Weapons Factory that allows the construction of the bulk of your armoured fighting force.

 
Strength
  1000
Armour
Wood
Cost
2000
Power
-25
Spy-able
Build Veteran Vehicles
Prerequisite:
Allied Construction Yard,Ore Refinery, Allied Barracks

Allied Air-Force Command Headquarters

For the allies, this building acts as your radar, and also allows the construction of bomber aircraft.

 
Strength
  600
Armour
Steel
Cost
1000
Power
-50
Spy-able
Radar Jamming
Prerequisite:
Allied Construction Yard, Ore Refinery

Allied Ship Yard

Allows the Construction and repair of Water-bound Vehicles.

 
Strength
  1500
Armour
Concrete
Cost
1000
Power
-25
Prerequisite:
Allied Construction Yard, Power, Ore Refinery

Allied Service Depot

The Allied Service Depot allows Ground vehicles to be repaired.

 
Strength
  1200
Armour
Wood
Cost
800
Power
-25
Prerequisite:
Allied Construction Yard, Allied War Factory

Allied Basic Technology Labaratory

Allows the construction of slightly more advanced units.

 
Strength
  500
Armour
Wood
Cost
2000
Power
-100
Prerequisite:
Allied Construction Yard, Radar, Allied War Factory

Allied Ore Processor

Further refines Gold and Gems to produce a 35% Cash Bonus for every load or Gold or Gems delivered to an Ore Refinery by a miner.

 
Strength
  900
Armour
Wood
Cost
2500
Power
-200
Prerequisite:
Allied Construction Yard, Ore Refinery, Allied Basic Technology Laboratory

Allied Robot Control Centre

This building allows the production of Robot Tanks, and hosts the Remote Control Transmitters. Without full power being supplied to this building Robot Tanks become in-operable.

 
Strength
  600
Armour
Wood
Cost
600
Power
-100
Prerequisite:
Allied Construction Yard, Allied War Factory

Allied Spy Satelite Uplink

Reveals the entire map to the player.

 
Strength
  1000
Armour
Wood
Cost
1500
Power
-100
Prerequisite:
Allied Construction Yard, Allied Basic Technology Laboratory

Allied Advanced Technology Laboratory

Allows the construction of the most advanced units, and super weapons.

 
Strength
  500
Armour
Wood
Cost
2200
Power
-100
Prerequisite:
Allied Construction Yard, Allied Basic Technology Laboratory

Allied Wall

This is a wall that can be constructed to keep enemy out of a certain area.

 
Strength
  300
Armour
Concrete
Cost
100
Prerequisite:
Allied Construction Yard, Allied barracks

Allied Gates

A Gate to allow friendly units to travel past a wall.

 
Strength
  350
Armour
Concrete
Cost
250
Prerequisite:
Allied Construction Yard, Allied barracks

Allied Pill Box

This is the Allies basic defensive structure.

 
Strength
  400
Armour
Steel
Cost
500
Primary Weapon
Guns
Prerequisite:
Allied Construction Yard, Allied barracks

Allied Patriot Missile

An Allied SAM Site, that can shoot missiles at enemy aircraft.

 
Strength
  900
Armour
Steel
Cost
1000
Power
-50
Primary Weapons
AA Patriot Missiles
Prerequisite:
Allied Construction Yard, Allied barracks

Allied Prism Tower

A tower containing a powerful Laser beam weapon. One tower can shoot at another to produce a stronger beam.

 
Strength
  600
Armour
Steel
Cost
1500
Power
-75
Primary Weapon
Powerful Laser Beam
Prerequisite:
Allied Construction Yard, Radar

Allied Gap Generator

This is basically a Radar jammer, hiding everything in range from being detected by radar.

 
Strength
  600
Armour
Wood
Cost
1000
Power
-100
Prerequisite:
Allied Construction Yard, Radar

French Grand Cannon

A massive cannon, with a very long firing range, and great destructive power.

 
Strength
  900
Armour
Steel
Cost
2000
Power
-100
Primary Weapon
A Grand (Massive) Cannon
Prerequisite:
Allied Construction Yard, Radar,(France)

Super Weapons

Allied Chrono Sphere Device

Creates a Chrono-rift, allowing the instantaneous transport of vehicles.

 
Strength
  750
Armour
Concrete
Cost
2500
Power
-200
Charge Time
5min
Prerequisite:
Allied Construction Yard, Allied Advanced Technology Research Laboratory

 

Allied Weather Control Device

Allows you to create a storm or Lightning clouds.

 
Strength
  1000
Armour
Concrete
Cost
5000
Power
-200
Charge Time
10min
Prerequisite:
Allied Construction Yard, Allied Advanced Technology Research Laboratory

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