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Allied
Allied Countries:
America
Korea
France
Germany
Britain
Hero side:
Einstein
Infantry
Units
Buildings
Super Weapons
Allied GI
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The GI is the basic infantry unit for the Allied Army. He can deploy to increase his range and firepower
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Strength |
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125 |
Armour |
None |
Cost |
200 |
Primary Weapon |
M60 |
Prerequisite: |
Allied Barracks |
Allied Radio Engineer
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An Engineer can be used to capture neutral or enemy buildings on the battlefield, he can also repair friendly structures. The Special skill of the allied engineer is the ability to detect nearby stealthed units. He also has increased sight.
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Strength |
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115 |
Armour |
None |
Cost |
500 |
Special |
Has Sensors |
Prerequisite: |
Allied Barracks |
Allied Attack Dog
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The Allied attack dog can detect disguised units. When attack dogs acquire a target, they will run it down, and kill it.
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Strength |
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100 |
Armour |
None |
Cost |
200 |
Primary Weapon |
Bite |
Prerequisite: |
Allied Barracks |
Allied Guardian GI
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The Guardian GI carries an M60 like the GI, however when deployed, he uses a Missile Launcher.
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Strength |
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100 |
Armour |
None |
Cost |
400 |
Primary Weapon |
M60 |
Secondary Weapon |
Missile Launcher |
Prerequisite: |
Allied Barracks |
Allied Rocketeer
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The Rocketeer is a soldier equipped with a rocket Jetpack and a gun.
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Strength |
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125 |
Armour |
None |
Cost |
600 |
Primary Weapon |
20mm |
Prerequisite: |
Allied Barracks, Radar |
Allied Spy
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Spies can Disguise themselves as enemy units. When they enter enemy Buildings they can Steal money, or capture secrets
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Strength |
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100 |
Armour |
Flack |
Cost |
1000 |
Primary Weapon |
Disguise |
Prerequisite: |
Allied Barracks, Allied Basic Technology Laboratory |
American Navy Seal
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The navy seal has a powerful gun that is also rapid firing. They also have C4 that they can use against Vehicles and Buildings, and they can swim.
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Strength |
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125 |
Armour |
Flack |
Cost |
1000 |
Primary Weapon |
MP5 |
Secondary Weapon |
C4 |
Prerequisite: |
Allied Barracks, Radar, (America) |
Chrono Legionnaire
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These guys have a portable chrono device, which allows them to teleport around, as well as giving them the ability to erase things from existence, with a weapon known as a Chrono Eradicator.
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Strength |
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125 |
Armour |
none |
Cost |
1500 |
Primary Weapon |
Chrono Eradicator |
Prerequisite: |
Allied Barracks, Allied Basic Technology Laboratory |
Allied Sniper
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The Allied sniper unit can hide a great distance from its target, and take out infantry with great accuracy.
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Strength |
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125 |
Armour |
none |
Cost |
600 |
Primary Weapon |
Sniper Riffle |
Prerequisite: |
Allied Barracks, Radar |
British Sniper Elite
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The British sniper unit can hide a great distance from its target, and take out infantry with great accuracy, he can also deploy into a laying down position to increase his range and rate of fire.
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Strength |
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125 |
Armour |
none |
Cost |
600 |
Primary Weapon |
Sniper Riffle |
Prerequisite: |
Allied Barracks, Radar, (Britain) |
Tanya
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Tanya Adams is the Primary allied hero unit. She is a skilled marksman, and is armed with plenty of C4. She can also swim.
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Strength |
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200 |
Armour |
Flack |
Cost |
1500 |
Primary Weapon |
Pistols |
Second Weapon |
C4 |
Prerequisite: |
Allied Barracks, Allied Basic Technology Laboratory |
Billy Smithson
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Billy is a secondary hero unit and is armed only with a single weapon, but this small gun is very powerful.
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Strength |
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200 |
Armour |
Flack |
Cost |
1500 |
Primary Weapon |
Plasma Gun |
Prerequisite: |
Allied Barracks, Allied Advanced Technology Laboratory |
Einstein
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Albert Einstein the scientific genius is a secondary hero unit. He is armed with is own invention based on light and heat deflective technology. He will shoot heat bursts at infantry, and Prism lasers at units and buildings.
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Strength |
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200 |
Armour |
none |
Cost |
1500 |
Primary Weapon |
Einstein's Mirage Gun (New) |
Secondary Weapon |
Einstein's Prism Gun (New) |
Prerequisite: |
Allied Barracks, Allied Advance Technology Laboratory |
Construction Yard
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The Allied Construction Yard is required to build all allied structures.
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Strength |
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1000 |
Armour |
Concrete |
Cost |
3000 |
Power |
N/A |
Deploys From / Into |
Allied MCV |
Prerequisite: |
N/A |
Allied Power Plant
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This is the primary source of electricity required to keep your base running efficiently.
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Strength |
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800 |
Armour |
Wood |
Cost |
800 |
Power |
+200 |
Upgrades |
1x Over Burner |
Prerequisite: |
Allied Construction Yard |
Power Plant Upgade
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An exhaust filtration and afterburner device that modifies the allied power plant to lose less heat, producing more power.
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Cost |
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250 |
Power |
+150 |
Prerequisite: |
Allied Construction Yard |
Allied Barracks
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The Allied Barracks provides a training area for your troops.
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Strength |
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500 |
Armour |
Steel |
Cost |
500 |
Power |
-10 |
Spy-able |
Train Veteran Infantry |
Prerequisite: |
Allied Construction Yard, Power |
Allied Ore Refinery
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An Ore Refinery is required to deposit and refine the raw gold and gems mined from the battlefield for conversion into much required money.
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Strength |
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1000 |
Armour |
Wood |
Cost |
200 |
Power |
-50 |
Spy-able |
Steal 50% |
Prerequisite: |
Allied Construction Yard, Power |
Allied War Factory
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This is the Weapons Factory that allows the construction of the bulk of your armoured fighting force.
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Strength |
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1000 |
Armour |
Wood |
Cost |
2000 |
Power |
-25 |
Spy-able |
Build Veteran Vehicles |
Prerequisite: |
Allied Construction Yard,Ore Refinery, Allied Barracks |
Allied Air-Force Command Headquarters
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For the allies, this building acts as your radar, and also allows the construction of bomber aircraft.
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Strength |
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600 |
Armour |
Steel |
Cost |
1000 |
Power |
-50 |
Spy-able |
Radar Jamming |
Prerequisite: |
Allied Construction Yard, Ore Refinery |
Allied Ship Yard
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Allows the Construction and repair of Water-bound Vehicles.
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Strength |
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1500 |
Armour |
Concrete |
Cost |
1000 |
Power |
-25 |
Prerequisite: |
Allied Construction Yard, Power, Ore Refinery |
Allied Service Depot
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The Allied Service Depot allows Ground vehicles to be repaired.
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Strength |
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1200 |
Armour |
Wood |
Cost |
800 |
Power |
-25 |
Prerequisite: |
Allied Construction Yard, Allied War Factory |
Allied Basic Technology Labaratory
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Allows the construction of slightly more advanced units.
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Strength |
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500 |
Armour |
Wood |
Cost |
2000 |
Power |
-100 |
Prerequisite: |
Allied Construction Yard, Radar, Allied War Factory |
Allied Ore Processor
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Further refines Gold and Gems to produce a 35% Cash Bonus for every load or Gold or Gems delivered to an Ore Refinery by a miner.
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Strength |
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900 |
Armour |
Wood |
Cost |
2500 |
Power |
-200 |
Prerequisite: |
Allied Construction Yard, Ore Refinery, Allied Basic Technology Laboratory |
Allied Robot Control Centre
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This building allows the production of Robot Tanks, and hosts the Remote Control Transmitters. Without full power being supplied to this building Robot Tanks become in-operable.
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Strength |
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600 |
Armour |
Wood |
Cost |
600 |
Power |
-100 |
Prerequisite: |
Allied Construction Yard, Allied War Factory |
Allied Spy Satelite Uplink
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Reveals the entire map to the player.
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Strength |
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1000 |
Armour |
Wood |
Cost |
1500 |
Power |
-100 |
Prerequisite: |
Allied Construction Yard, Allied Basic Technology Laboratory |
Allied Advanced Technology Laboratory
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Allows the construction of the most advanced units, and super weapons.
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Strength |
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500 |
Armour |
Wood |
Cost |
2200 |
Power |
-100 |
Prerequisite: |
Allied Construction Yard, Allied Basic Technology Laboratory |
Allied Wall
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This is a wall that can be constructed to keep enemy out of a certain area.
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Strength |
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300 |
Armour |
Concrete |
Cost |
100 |
Prerequisite: |
Allied Construction Yard, Allied barracks |
Allied Gates
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A Gate to allow friendly units to travel past a wall.
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Strength |
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350 |
Armour |
Concrete |
Cost |
250 |
Prerequisite: |
Allied Construction Yard, Allied barracks |
Allied Pill Box
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This is the Allies basic defensive structure.
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Strength |
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400 |
Armour |
Steel |
Cost |
500 |
Primary Weapon |
Guns |
Prerequisite: |
Allied Construction Yard, Allied barracks |
Allied Patriot Missile
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An Allied SAM Site, that can shoot missiles at enemy aircraft.
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Strength |
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900 |
Armour |
Steel |
Cost |
1000 |
Power |
-50 |
Primary Weapons |
AA Patriot Missiles |
Prerequisite: |
Allied Construction Yard, Allied barracks |
Allied Prism Tower
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A tower containing a powerful Laser beam weapon. One tower can shoot at another to produce a stronger beam.
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Strength |
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600 |
Armour |
Steel |
Cost |
1500 |
Power |
-75 |
Primary Weapon |
Powerful Laser Beam |
Prerequisite: |
Allied Construction Yard, Radar |
Allied Gap Generator
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This is basically a Radar jammer, hiding everything in range from being detected by radar.
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Strength |
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600 |
Armour |
Wood |
Cost |
1000 |
Power |
-100 |
Prerequisite: |
Allied Construction Yard, Radar |
French Grand Cannon
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A massive cannon, with a very long firing range, and great destructive power.
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Strength |
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900 |
Armour |
Steel |
Cost |
2000 |
Power |
-100 |
Primary Weapon |
A Grand (Massive) Cannon |
Prerequisite: |
Allied Construction Yard, Radar,(France) |
Allied Chrono Sphere Device
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Creates a Chrono-rift, allowing the instantaneous transport of vehicles.
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Strength |
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750 |
Armour |
Concrete |
Cost |
2500 |
Power |
-200 |
Charge Time |
5min |
Prerequisite: |
Allied Construction Yard, Allied Advanced Technology Research Laboratory |
Allied Weather Control Device
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Allows you to create a storm or Lightning clouds.
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Strength |
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1000 |
Armour |
Concrete |
Cost |
5000 |
Power |
-200 |
Charge Time |
10min |
Prerequisite: |
Allied Construction Yard, Allied Advanced Technology Research Laboratory |
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