Generic
Units
Infantry:
Engineer:
This
is the engineer you get from Sold/Destroyed Construction yards. He has no
special abilities like the other engineers.
Speed: 4
Weapon: None
Armour: none
Health: 75
Cost: 400
Prerequisite: Tech Barracks
Para-Trooper:
This
is the Soldier you get from paratroops and from Sold/Destroyed Buildings.
Speed: 4
Weapon: something like conscript or GI
Armour: none
Health: 120
Cost: 120
Prerequisite: Tech Barracks
Secret
units
Infantry:
Medic:
Equipped
with a healing kit, this guy can heal all your infantry to maximum health.
Speed: 4
Weapon: Man Heal
Armour: none
Health: 100
Cost: 500
Prerequisite: Stolen Defence Tech, Any Barracks
Units:
Mobile Refinery Vehicle:
This
is a Mobile refinery vehicle crossed between an MCV and a Slave miner, it
deploys into a full sized refinery, and a couple of slaves come out and start
mining the ore, but it also has the added feature of other miners being able to
dock with it.
Speed: 7
Weapon: none
Armour: Med
Health: 1600
Cost: 2000
Slaves: 3
Going to be Prerequisite: Stolen Mobility Tech, Any War Factory, Any Ore
Refinery
Repair Vehicle: A vehicle with a repair arm to repair damaged tanks.
Speed: 5?
Weapon: Repair zap
Armour: Heavy?
Health: 500?
Cost: 750
Going to be Prerequisite: Stolen Mobility Tech, Any War Factory, Stolen
Defence Tech
Flame Miner:
An
ore miner equipped with a flamethrower.
Speed: 4
Weapon: Flame Thrower
Armour: Med
Health: 750
Cost: 1500
Storage: 40 Bails
Prerequisite: Secret Lab, CDA War Factory
Buildings:
Tech Barracks:
A
Barracks prebuilt on some maps that enables the production of generic infantry
Weapon: None
Armour: Steel
Health: 500
Cost: 500 (Still get a Promotion score for destroying it)
Prerequisite: Not Buildable
Mobile Refinery:
This
is the deployed state of the Mobile refinery vehicle, it is a full sized
refinery and has a couple of slaves that come out and start mining the ore, but
it also has the added feature of other miners being able to dock with it.
Speed: 7
Weapon: none
Armour: Med
Health: 1600
Cost: 2000
Slaves: 3
Going to be Prerequisite: Deployed from MRV
Tech Defence Tech Lab:
A
Lab prebuilt on some maps that allows the construction of hidden defence
technology when spied upon
Weapon: None
Armour:
Steel
Health: 1000
Cost: 0
Prerequisite: Not Buildable
Tech Mobility Tech Lab:
A
Lab prebuilt on some maps that allows the construction of hidden Mobile
technology when spied upon
Weapon: None
Armour: steel
Health: 1000
Cost: 0
Prerequisite: Not Buildable
Tech Fire Power Tech Lab:
A
Lab prebuilt on some maps that allows the construction of hidden weapon
technology when spied upon
Weapon: None
Armour: steel
Health: 1000
Cost: 0
Prerequisite: Not Buildable
Cross
side technology
Chrono Ivan:
Used
to be stolen soviet tech
Now
Prerequisite: Barracks, Allied Basic tech lab, Soviet basic tech lab
Cosmanought:
Now
Prerequisite: Barracks, Allied Basic tech lab, Yuri basic tech lab
Gattling Blimp:
New
unit for Yuri cross soviet technology. A blimp like the kirov, fitted with a
gattling gun.
Weapon: Gattling Gun
Armour: Medium
Health: 1500
Cost: 1600
Prerequisite: War Factory, Soviet Basic tech lab, Yuri basic tech lab
These
units are currently available from the tech secret lab
Chrono Commando:
Used
to be stolen allied tech
Now
a secret lab unit
Psi Commando:
Used
to be stolen Yuri tech
Now
a secret lab unit
Subterranean
Miner:
Was
the CDA basic miner, but since it doesn’t work properly we made it a secret
unit as it was too good to waste but not good enough to keep in as a required
unit..
Weapon: none
Armour: Medium
Health: 1000
Cost: 1400
Storage: 35 bails
Prerequisite: War Factory, Soviet Basic tech lab, Yuri basic tech lab
TesPoc:
Tesla Apocalypse Tank. This is a commander mode unit, the heavy duty Russian
tesla tank, Apocalypse class. It was there so I thought why not a secret
unit?
Weapon: Tesla Tank’s Tesla Bolt
Armour: Heavy
Health: 800
Cost: 1800
Crate
goodies
Here
is what you can get in crates, and the percentage of chance you can get
it. Note Game percentage is out of 110%
Armour:
Increases the health of all units in range
Percent chance: 4.5%
Game Percentage: 5%
Fire Power:
Increases the fire power of all units in range
Percent chance: 4.5%
Game Percentage: 5%
Speed:
Increases the speed of all units in range
Percent chance: 4.5%
Game Percentage: 5%
HealBase:
Heals everything owned by the collector to maximum health
Percent chance: 9.2%
Game Percentage: 10%
Reveal:
Reveals the entire map to the collector except areas protected by gap
generators
Percent chance: 9.2%
Game Percentage: 10%
Promote:
Promotes all units in range by 1 rank
Percent chance: 13.6%
Game Percentage: 15%
Cloak:
Cloaks all units in range
Percent chance: 13.6%
Game Percentage: 15%
Money:
Gives the collector up to 2000 in cash credits
Percent chance: 18.2%
Game Percentage: 20%
Unit:
Creates a random tank from the following list to be used by the collector
Percent chance: 22.7%
Game Percentage: 25%
Each unit probability: 1/25 (4%)
Each unit Percentage: 0.91%
Units available:
Allied MCV
Soviet MCV
Yuri MCV
CDA MCV
Mirage Tank
Prism Tank
Battle Fortress
V3 Launcher
Apoc Tank
Swarmer
Magnatron
Mastermind
Lestech Tank
Freeze Tank
666 Tank
Sammy Mobile
Hover Miner
Prism Miner
Tesla Miner
Slave Miner
Death Miner
Flame Miner
MRV
Tesla Tank
Comet Tank
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