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Generic Units

 

Infantry:

 

Engineer:

This is the engineer you get from Sold/Destroyed Construction yards. He has no special abilities like the other engineers.

Speed: 4

Weapon: None

Armour: none

Health: 75

Cost: 400

Prerequisite: Tech Barracks

 

Para-Trooper:

This is the Soldier you get from paratroops and from Sold/Destroyed Buildings.

Speed: 4

Weapon: something like conscript or GI

Armour: none

Health: 120

Cost: 120

Prerequisite: Tech Barracks

 

Secret units

 

Infantry:

 

Medic:

Equipped with a healing kit, this guy can heal all your infantry to maximum health.

Speed: 4

Weapon: Man Heal

Armour: none

Health: 100

Cost: 500

Prerequisite: Stolen Defence Tech, Any Barracks

 

Units:

 

Mobile Refinery Vehicle:

This is a Mobile refinery vehicle crossed between an MCV and a Slave miner, it deploys into a full sized refinery, and a couple of slaves come out and start mining the ore, but it also has the added feature of other miners being able to dock with it.

Speed: 7

Weapon: none

Armour: Med

Health: 1600

Cost: 2000

Slaves: 3

Going to be Prerequisite: Stolen Mobility Tech, Any War Factory, Any Ore Refinery

 

 

Repair Vehicle: A vehicle with a repair arm to repair damaged tanks.

Speed: 5?

Weapon: Repair zap

Armour: Heavy?

Health: 500?

Cost: 750

Going to be Prerequisite: Stolen Mobility Tech, Any War Factory, Stolen Defence Tech

 

Flame Miner:

An ore miner equipped with a flamethrower.

Speed: 4

Weapon: Flame Thrower

Armour: Med

Health: 750

Cost: 1500

Storage: 40 Bails

Prerequisite: Secret Lab, CDA War Factory

 

Buildings:

 

Tech Barracks:

A Barracks prebuilt on some maps that enables the production of generic infantry

Weapon: None

Armour: Steel

Health: 500

Cost: 500 (Still get a Promotion score for destroying it)

Prerequisite: Not Buildable

 

Mobile Refinery:

This is the deployed state of the Mobile refinery vehicle, it is a full sized refinery and has a couple of slaves that come out and start mining the ore, but it also has the added feature of other miners being able to dock with it.

Speed: 7

Weapon: none

Armour: Med

Health: 1600

Cost: 2000

Slaves: 3

Going to be Prerequisite: Deployed from MRV

 

Tech Defence Tech Lab:

A Lab prebuilt on some maps that allows the construction of hidden defence technology when spied upon

Weapon: None

Armour: Steel

Health: 1000

Cost: 0

Prerequisite: Not Buildable

 

Tech Mobility Tech Lab:

A Lab prebuilt on some maps that allows the construction of hidden Mobile technology when spied upon

Weapon: None

Armour: steel

Health: 1000

Cost: 0

Prerequisite: Not Buildable

 

Tech Fire Power Tech Lab:

A Lab prebuilt on some maps that allows the construction of hidden weapon technology when spied upon

Weapon: None

Armour: steel

Health: 1000

Cost: 0

Prerequisite: Not Buildable

 

Cross side technology

 

Chrono Ivan:

Used to be stolen soviet tech

Now Prerequisite: Barracks, Allied Basic tech lab, Soviet basic tech lab

 

Cosmanought:

Now Prerequisite: Barracks, Allied Basic tech lab, Yuri basic tech lab

 

Gattling Blimp:

New unit for Yuri cross soviet technology. A blimp like the kirov, fitted with a gattling gun.

Weapon: Gattling Gun

Armour: Medium

Health: 1500

Cost: 1600

Prerequisite: War Factory, Soviet Basic tech lab, Yuri basic tech lab

 

 

These units are currently available from the tech secret lab

 

Chrono Commando:

Used to be stolen allied tech

Now a secret lab unit

 

Psi Commando:

Used to be stolen Yuri tech

Now a secret lab unit

 

Subterranean Miner:

Was the CDA basic miner, but since it doesn’t work properly we made it a secret unit as it was too good to waste but not good enough to keep in as a required unit..

Weapon: none

Armour: Medium

Health: 1000

Cost: 1400

Storage: 35 bails

Prerequisite: War Factory, Soviet Basic tech lab, Yuri basic tech lab

 

TesPoc:
Tesla Apocalypse Tank. This is a commander mode unit, the heavy duty Russian tesla tank, Apocalypse class. It was there so I thought why not a secret unit?
Weapon: Tesla Tank’s Tesla Bolt
Armour: Heavy
Health: 800
Cost: 1800

Crate goodies

 

Here is what you can get in crates, and the percentage of chance you can get it. Note Game percentage is out of 110%

Armour:
Increases the health of all units in range
Percent chance: 4.5%
Game Percentage: 5%

Fire Power:
Increases the fire power of all units in range
Percent chance: 4.5%
Game Percentage: 5%

Speed:
Increases the speed of all units in range
Percent chance: 4.5%
Game Percentage: 5%

HealBase:
Heals everything owned by the collector to maximum health
Percent chance: 9.2%
Game Percentage: 10%

Reveal:
Reveals the entire map to the collector except areas protected by gap generators
Percent chance: 9.2%
Game Percentage: 10%

Promote:
Promotes all units in range by 1 rank
Percent chance: 13.6%
Game Percentage: 15%

Cloak:
Cloaks all units in range
Percent chance: 13.6%
Game Percentage: 15%

Money:
Gives the collector up to 2000 in cash credits
Percent chance: 18.2%
Game Percentage: 20%

Unit:
Creates a random tank from the following list to be used by the collector
Percent chance: 22.7%
Game Percentage: 25%
Each unit probability: 1/25 (4%)
Each unit Percentage: 0.91%

Units available:

Allied MCV
Soviet MCV
Yuri MCV
CDA MCV
Mirage Tank
Prism Tank
Battle Fortress
V3 Launcher
Apoc Tank
Swarmer
Magnatron
Mastermind
Lestech Tank
Freeze Tank
666 Tank
Sammy Mobile
Hover Miner
Prism Miner
Tesla Miner
Slave Miner
Death Miner
Flame Miner
MRV
Tesla Tank
Comet Tank

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